>> 1. HeroQuests: What exactly are they, and what are they supposed to
do?
Andrew and Alex both supply good answers here. I will only add that a long time ago, when Greg Stafford was still dealing with RQ and HeroQuests on regular basis, he wrote a "Practice Run" HeroQuest called Waha's Quest, or the Beastquest of Waha.
In that article, he stated that there were three types of HeroQuests:
Steve Marsh did a lot of work on HeroQuests back in the mists of prehistory, and most of the results are available on his web page now. Only his Blue Moon HeroQuest and the Seven Sky Gates are yet to be typed in.
>> [...] Is there a definite purpose to HQ's or is it more of a "why is
the sky blue" question? :-)
>
The purpose, in the grossest sense, is to come back with "goodies". In a
truer sense, the purpose is to make sure everything in the world works
the way it should, or to bring back a benefit for your people, depending
on the nature of the quest. So, during the Sacred Time of the Theyalans,
most "heroQuests" are performed by large numbers of people acting
together to keep the world the way it is supposed to be. They do this be
doing the same things Orlanth and his pantheon did to make the world the
way it is. When a lone questor goes out for aid against an enemy, for
example, he is seeking some spell or ability or item to use against the
same enemy. So, an Orlanthi whose clan is being harassed by trolls might
walk on the path Orlanth did when he defeated Gore and Gash. If he
succeeds, he will come back with a spell which causes all weapons used to
do double-damage to trolls, perhaps; if he walked Elmal's anti-troll
path, he might be able to make it warm enough to drive the trolls away.
The God Learners quested less responsibly, and were in it more for the personal goodies they could get out of it, or to make the world, not the way it is, but the way they felt it should be. And eventually the world rebelled, since I presume it liked itself the way it was. Cautionary tales abound with the God Learners. See Glorantha: Genertela, Crucible of the Hero Wars for the most information in print on the God Learners, what they did, and what the world did back.
>> 4. The Mostali: I like their "scientific" viewpoint and the World
>> Machine. Their technology has been described as "advanced", but how
>> advanced is this? Steel-making? Clockwork devices? Steam Power?
>
>It's not entirely clear if there exists such a thing a "steel" in
>Glorantha, or if it there does, if it's any different from "Enchanted
>Iron". But otherwise, yes, all three. (And what's worse, gunpowder.)
>
Apparently, yes, the Mostali have a secret to turn iron into something
stronger, like steel, without using a simple Enchant Iron spell. One
human group stole a bunch of steel swords from them one time, in Fronela;
they are now known as the Steel Sword legion of the Lunar Army.
>> 6. Are _Gods of Glorantha_ and _Elder Secrets_ still published by AH?
>
>Not any more! If they're still in print, or even still in "copies
>available someplace", get 'em quick: they're about to become Out Of
>Print Forever. (If Glorantha: the Game is a HeroQuest, we're certainly
>Alone in Hell at the moment.)
>
Actually, any copies which still exist can continue to be sold by AH and
the foreign companies, but no more can be printed. It is possible AH
still has a back stock on these, as they did not too long ago on
everything RQ3 from Gods of Glorantha on, except Land of Ninja
(international issues there, so I'm told). I have seen both in game
stores in the San Francisco area in the last couple of months. If you
can't find em, try Crazy Egor's in New York if AH is out. Also, don't
know if Chaosium actually carries any of the RQ3 supplements, I know they
did at one time.
Stephen Martin
ilium_at_juno.com
- -----------------------------------------------The Book of Drastic Resolutions
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