Merged Cults.

From: Alex Ferguson <abf_at_interzone.ucc.ie>
Date: Mon, 14 Apr 1997 16:03:43 +0100 (BST)


Stephen P Martin defends his "Many Rune Levels => Merged Cult" theory against allegations of Silliness.

> We have two types of cults here -- Cults of Ruling Gods (Waha, Orlanth,
> Pamalt, Kyger Litor, Aldrya, Bagog); and cults which we _know_ are the
> result of two or more historical cults merging [...]

Exluding the "Ruling Gods" (though I'm not sure on what basis, nor am I convinced Bagog is such in the sense that the others are), we're left with: Seven Mothers, Thanatar, Yelmalio, Issaries and Yelm.

Two of these have structures which fairly clearly don't correspond to their historical origins, though in Yelm's case what that origin exactly is, is highly debatable. Yelmalio may be more or less "made up of two parts" (one could also argue one-and-a-bit, or three or so, according to tastes), but trying to match up its Rune levels to its constituents really doesn't seem to work, either.

The cases in which I do believe Stephen's theory are Issaries and Thanatar. Fairly convincing instances in themselves, but to claim 2/11 as strong evidence would be an extreme case of the Exception Proving the Rule. Even in the Thanatar case, though, there's an element of self-fulfilling prophesy, with Lords of Terror suggesting a "fixed" version of the Thanatar cult (pretty much the RQ2 version, to be fair).

> As for the ruling gods, I note that all but one (Orlanth) have shamans,
> and that none of the other cults have shamans.

You mean, none of the other "multi-RL" cults? Several other cults have shamans as their single "priest" rank, so I don't see the real significance of this. BTW, I think that Yelm might just possibly count as a "Ruling" god, and I think numerously non-multis do too, depending on your exact criteria.

> Personally, I believe that
> the Orlanth cult should include a shaman level as well.

I can see absolutely no Gloranthan reason for this, myself. Various sources have mentioned Theyalan shaman, but none (that I'm aware of) have suggested they have anything to do with the Orlanth cult. If anything, quite the reverse.

> Orlanth in RQ3
> seems clearly a merger of two cults I feel are better left separate,
> Thunderous and Adventurous, plus the Rex "subcult".

The two Orlanthi "priesthoods" are effectively separate, but I think the acid test is whether they have common Initiation or not, and I think they do. I see no reason to suppose they were ever any _more_ separate than this; probably rather less so, becoming more "specialised" over time. The Rex aspect is clearly an example of such an "added feature", not a historically independant cult.

Mild soapbox: theorising about such things is all very well, but I become uncomfortable when they're taken beyond mere speculation, and become agitation for Glorantha to be "improved" to suit them better. It would be just as artificial as the old RQ2 situation of _everyone_ having a Rune Lord to insist that all these "odd ranks" be explained away by some neat Glorantha-wide theory. One of the things I most liked about GoG when I first got my grubby paws on it was that it tried to have a cult structure determined by the habits and needs of the religion and culture, _not_ some Universal Cult Format. (Now that's GoG has been confirmed to already have become Out Of Print Forever, I suppose we're allowed to become all moist-eyed and sentimental about it. (The Folk Singer LBJ springs to mind here.))

Unmergedly.
Alex.


End of Glorantha Digest V4 #339


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