> There are two points that I'd like to get some feedback on.
On the first one, I would play that all hit the head.
On the second point, the result of the DI should be in line with what the god is
able to do and the level of the POW point lost. I am not sure Chalana Arroy is
able to transport people at will (she is not Mastakos!)! Even if GM accept it, I
would allow only one character transportated per POW point as this is not
standard Chalana Arroy power !
I rather play DI in those case as giving temporarily access to high-level Divine
Spell, or a specific power. A healer god, especially if the Priests are also
Shamans, could be able to do complete exorcism ! But generally, I do not play
"You asked for exorcism and you succeeded in DI, so OK the possessing spirit is
now gone !". I would rather request the healer to do himself the exorcism, but
with the help of his god, either through a temporary increase of POW or the
assistance of a huge healing spirit coming to help the healer, the size
depending of the POW sacrified !
On the possibility to extend DI to other characters of a group, I consider that
DI is very personnal. It may exceptionally benefit to associated cults, but for
others, the only help is indirect, due to the fact the affected character become
temporarily more powerful.
Alain
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