Answer and question.

From: Tim Ellis <tim_at_timellis.demon.co.uk>
Date: Sat, 26 Apr 1997 17:41:15 +0100


Pete Maranci asked about targetted multi-missiles.

Contrary to most of the other answers, I don't think the benefits of waiting apply to the magical arrows generated by a multi-missile spell. Only the "Real" missile is capable of impaling or criticalling, all of the others can only hit or miss, and a seperate "to-hit", "hit location" and "damage" roll is made for each missile. If the shot were not an "aimed" shot, then it is perfectly possible for a Multi-missiled arrow to result in hits to the head, left arm and right leg. I can see no reason to suspect that additional aiming would make these magical arrows more accurate.

He also asked about DI as an adventure-spoiler.

However you play DI, I don't believe it is possible to use it to rescue a third party (certainly without exceptional circumstances). There is no real tie between the deity and the recipient for a start.

Meanwhile, I have recently re-read MOB's "Mad Prax" that he mailed here some time ago, and it set me thinking about allied spirits and the sharing of Magic Points. A character and their Allied Spirit are in permanent mindlink, and can share (sprit magic) spells and magic points. Is there any limit/restriction on this? - it is probably not so important when 1 player is plaaying both parts, but they may have different points of view on the best use of these, and whether to use their own or each others magic points.

If the allied spirit is bound into an inanimate object, (like a humakti sword, for instance) there is the additional question of other magic point/spell or spirit holding enchantments or crystals that are part of the same object. Presumably a Humakti or his allied spirit could use the Bladesharp IV Matrix engraved on the blade of his sword, but can both use the magic points stored in the crystal on the pommel?

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| Tim Ellis EMail tim_at_timellis.demon.co.uk |
| Curiosity killed the cat - Why? What did it want to know? |
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