Multimissile, Oneshot Runemagic

From: Hasni Mubarak <richo_at_epix.net>
Date: Sun, 27 Apr 1997 11:06:00 -0400


> Contrary to most of the other answers, I don't think the benefits of
> waiting apply to the magical arrows generated by a multi-missile spell.
> Only the "Real" missile is capable of impaling or criticalling, all of
> the others can only hit or miss, and a seperate "to-hit", "hit location"
> and "damage" roll is made for each missile. If the shot were not an
> "aimed" shot, then it is perfectly possible for a Multi-missiled arrow
> to result in hits to the head, left arm and right leg. I can see no
> reason to suspect that additional aiming would make these magical arrows
> more accurate.

I just want to point out that if all the multied-missiles are shot at half skill, they should all be going to the same location. And yes, that could be sick in the right situation. (i.e. a Woodlord with a ton of arrowtrance and multimissile and chameleon. Thenagain, even without the multimissile, invaders will probably get pin-cushioned.)

Re: Regaining Runemagic on the HHD.

I really like the idea of regaining one shot runemagic on the HHD. It does seem kinda odd that people would sacrifice for spells they can't use. Let's face it, how many people can get it reusably? One in a hundred? Maybe? In my experience, people sacrifice first for stuff they won't ever use. (Worship, Sanctify, Divination, Mindlink) Then for stuff that would be handy if ..uh...it hit the fan. (Heal Body, Heal Wound, etc.)

One question though. Spells which are defined as "One use", would those STAY one use? I.e., only Runelords can even bother learning them, and they don't ever come back?

Ew, I just thought of something....since Humakt gets Sever Spirit Reusably...does that mean that initiates can cast it once a year! Ick!

Oh, the way I've been playing HHD's, (Which, btw, we've done maybe a year and a half Glorantha time over the last two and a half years.) is that on the HHD, the player gets to make a luck roll. Unfortunatly, my players luck with dice is pitiful, so nobody has even regained their divine, much less get any goodies. (Which is actually for the best. I like to think that I run a fairly realistic power-level game.)


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