<<snip>>
>Wow. 80%? I understand that for a Priest. But for a simple Light
>Servant?
<<snip>>
>So what should I do? Tell my player "Take a year off and study your =
>writing skills" ?
>What would you do?
This is kind of a gray area, imho. What happens when a person exemplifies the cult, but is all fingers with a spear? (or something along those lines). 80% does seem mighty high. If it was only 50%, I'd be more inclined to force the rules. I would probably let the Read/Write slide. Partly because it seems unnessecarily high. Partly because you have to train it. If it was 80% Spear Parry, I'd probably tell the player "tough."
Humakti Magic and Initiates Regaining Divine Magic:
>No -- it has always been stated that ordinary initiates can't learn
>Sever Spirit in any case. Sometimes it's given to a mere initiate as
>a special reward, IMG accompanied by another Geas. (No Gift, learning
>Sever Spirit early *is* the Gift.)
I finally borrowed a copy of TotRM #5. What I remember being said is that a Humakti should only get access to Sever Spirit and Berserk if they proved something. Didn't say you had to take on another geas, but I see no strong argument to that. However, even if just 1 in 10 Humakti have Sever Spirit...eww. To me, the big deal isn't that it's may kill someone, it is that it does d6 generals. If half dozen or so Humakti all cast on one person, they will probably just do him in by generals.
I do like the idea of Initiates regaining Divine Magic on the HHD. Makes a lot of sense. I really like (and accidentally cut) the idea of having initiates roll for their cult skills to see if they get back their Divine. Initiates regaining divine really does make a smoother power curve rising up through the ranks, especially in the those cults that don't have acolytes (ie, Humakt).
Now, here's three questions I have for the digest:
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