Except for the bits about manipulation. From the Good Old RQ2 rules (not that I ever used them in play) Battle Magic was learned like this, from cults and guilds. IMO that's fine for urban Orlanthi, and the "Theist" cults could vary from near-RQ3 sorcery "Battle" Magic to "Animist" Spirit Magic or even Spirit Helper Magics. I never was comfortable about the urban shamans needed to teach craft guilds' spirit spells, or their special version of RQ3's divine spell Spellteaching.
Also, this continuity is necessary to enable Stygian magics to remain somewhat "uniform" towards their users.
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