Re: Battle Magic

From: Joerg Baumgartner <joe_at_toppoint.de>
Date: Tue, 6 May 97 21:32 MET DST


Peter Metcalfe on Paolo's comments to Greg's description of Battle Magic:
>I think I was debating that westernized Orlanthi would have more
>control over their magic than the standard Orlanthi. However it's
>a bit moot as the above description of battle magic looks
>suspiciously like the RQ3 sorcery rules!

Except for the bits about manipulation. From the Good Old RQ2 rules (not that I ever used them in play) Battle Magic was learned like this, from cults and guilds. IMO that's fine for urban Orlanthi, and the "Theist" cults could vary from near-RQ3 sorcery "Battle" Magic to "Animist" Spirit Magic or even Spirit Helper Magics. I never was comfortable about the urban shamans needed to teach craft guilds' spirit spells, or their special version of RQ3's divine spell Spellteaching.

Also, this continuity is necessary to enable Stygian magics to remain somewhat "uniform" towards their users.


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