Moon Daughter (warning; long)

From: Nikk Effingham <wal_at_eff.u-net.com>
Date: Fri, 23 May 1997 22:10:48 +0100


THE CULT OF THE MOON DAUGHTER
(with thanks to Steve Maurer's "Cults within the Lunar Empire", and Greg
Fried's Selakun cult description)

        This is a Hero Cult of the Waiting Moon, also known as Great Sister. Her cult's ways are mysterious, vague and to most Lunars, unknown. It has no public temples, and only proparitory worship is given to the Moon Daughter in Lunar ceremonies, notably in the Sacred Time when the cult of Moonson Imperator grants homage that the Emperor's sister has graced the Surface World. It is known that she has a palace in Panegi, a place on the Moon. The Hero Cult is accessible on invitation only.

        The Cult reveres Great Sister, whom lives in the city of Graclodont, capital of the Karasal Satrap. She was granted the satrap as a personal gift from Emperor Takenegi. The native Rastari-inning clan were forced to acknowledge her as their leader, and all high ranking nobles of the clan are members of her cult. Talks have been made that she is the daughter of Rufelza and Yelm, her true parentage being unknown and a cult secret. She first appeared in 5/33 (1496 ST, 112,496 YS) at the Court of the Emperor, which settled much rumour as already many funds and resources had been diverted to an unknown source. The Great Sister publicly denounced the Emperor as her leader, pledging herself only to the Red Moon. She then *demanded* money, magic and support from the Emperor, which he freely gave. The Emperor Magnificus, the current face of the Red Emperor, proved to be more than tolerant, almost subservient, to his "sister". Later faces of the Emperor were less tolerant, and eventually the relationship between sister and brother became that of constant challenge of power, both political, military and religious. Rumours of her parentage included, a feeble peasant, Orlanatus, Sheng Seleris, the Red Goddess herself or even the Red Emperor!! It seems likely that all of these are wrong.

        The Great Sister then hid herself away in her city, which she ordered be built over a period of five years to her specifications. The city is oddly ordered, it has a reversed spiral format mimicing Orlanthi cities built like Wind Runes, crossed with a rigid architecture. The design and style of architecture has not changed over the last one hundered and twenty five years, and the Building Proclamation of Gracladont means it is illegal to build any new structures made of stone. Most people feel that the city is built as some form of immense magical focus. The main building, Sister's Palace, points directly towards Magasta's Pool, also noted as the location of the appearance of the Blue Streak of Annilla. Recently, with the fall of Whitewall, a new building has been designed and is now ready to be built. The building fills a vacant position that has been in the center of the city since it's creation over a century ago. Many more vacant positions exist throughout the city, indicating that the Sister had future plans. The new building will point to a location somewhere between Sartar and Tarsh. The Sister very rarely appears, having only made two public appearances. The first was when she arrived in the Court, the second was after the Night of Horrors. Otherwise, only her Hero Cult get the chance to see her.

        The Sister built an army, the Moon Wind. It numbers only two hundred, but fifty of them are rune level warriors, and she supports them with powerful Lunar magic. Her army has access to a powerful HeroQuest regimental spell called "the Moon Wind". It's commander is her child, which changes every five years. Those children who retire are never seen again and most claim that they are merely avatars of the Great Sister, in her Quest to become as many people in one lifetime as possible.

        The Hero Cult is peculiar. It grants precious little magic which is avaiable only through actual HeroQuests, rather than the minor ritualized rituals of other cults. While the HeroQuests are not dangerous, they each take a Season to complete. The spells she grants are Sky-Sanctuary, Moon Sing and Sky-Sight. No matter what rank the member of the Cult possesses these spells are reusable. A ritual must be completed each and every time the initiate wishes to sacrifice for spells. A priest will very rarely give an intiate a chance to sacrifice for spells. There are no well defined requirements for Priests, the Sister merely raises an initiate of her choice in a seemingly random fashion (a long term intiate has as much a chance as a short term intiate) to the position. There are seven priests at any one time, who spend most of their time in seclusion -- they are all husbands and wives of the Great Sister, although the relationships are almost always celibate. The priests officate certain magical ceremonies of the city
(although they don't always tell those citizens who participate in them what
the rites are in aid of) as well as normal financial plans.

        Joining the Hero Cult is done as follows. The canidate is approached by three cloaked figures, one is shrouded in blue, another in red and the last in black. These figures are well known in city legend, and many people talk of those lucky enough to encounter the "Moon Triad". They always come to the canidate when they are alone, and never speak. It is uncertain whether these figures are the same spirits everytime, or else are actually priests in robes. Or both. Since everyone knows the stories about the Moon Triad (it is a capital offence to mock, mimic or pretend to be the Moon Triad so the canidate is assured of their veracity) they also know to follow them. The figues take the canidate, unblindfolded, to the center of the Great Sister's Palace. From hereon in, the details of the ritual are unknown. Those who belong to the cult never reveal what happens, on pain of something-worse-than-death. Canidates never refuse to join, as only those who wish to join are chosen.

        The canidate is taken to the inner sanctum, where varying number of other worshipers stand. The canidate is told to kneel, and must then remember every secret they have discovered, been told or kept to themselves. They must then face the object of each of these secrets, for instance, a canidate whose secret is he murdered his father must then face his father. No canidate actually faces bodily harm, but some are driven mad (and subsequently sent to the Slave Legions). The Great Sister, who in her omnipotence already knows these secrets, never seeks retribution for these secrets -- if you murdered your father, so be it. If you survive facing him, then you have survived the punishment. Once brought into the cult of the Moon Daughter all secrets MUST be shared with the cult (every holy day, all initiates publicly announce their secrets to those assembled). After this a ceremonial sword is brought forth, and the canidate is told to disembowel themselves. Those assembled wait as long as neccessary until the canidate does so. Those canidates who do not starve to death. Once they commit suicide they enter a surreal, semi-death state. Here the Great Sister appears and feeds them whatever they desire to taste most combined with a small amount of Moonstone. At this point the canidate "dies" and sacrifices 3 POW to the Sister. They then awaken in her chambers feeling sated, tired and lethargic. Most canidates merely catch a glimpse of the Moon Daughter leaving the room before the Priests come in and brief the new initiate on their duties. All initiates discover that they are Illuminated upon awakening, and usually send three or four weeks in the temples to Rashorana and Nysalor managing to come to terms with their new psychic state. (Note that they may not have all the powers of an Illuminate).

        Duties include basic cult duties, tithing 10% of time and income to the cult, sacrificing 1 magic point upon entering and leaving the city, and must investiate and report all secrets and acitvities within the city. Often, initiates are placed in a special Mindlink with a priest who then receives all information learned by the initiate. Initiates must sometimes engage in odd rituals for no apparent purpose or undergo missions, notably to Glamour and/or Blue Moon Plateau to collect items for payment. Initiates often learn deeper secrets of the cult to do with Rufelza, the Emperor, the Sister and the world in general. Those who learn the most secrets are sent to Glamour and, apparently, to the Moon as servants of the inhabitants of the Moon.

        The Great Sister has agents throughout Gracladont, in all of the Heartlands, the Khelmal cult, Dorastoran embissaries to Ralzakark and Carmania courts. Intrests and aims are apparently in connection with all Moon related cults, as well as Orlanth and Humakt. Rituals are held at variable times, rarely coinciding with holy days. Her holy days are the same the Seven Mothers. She has no Spirit Of Reprisal, those who defect have never been heard of.


Spells of the Hero Cult

SKY-SANCTUARY
3 POINTS
self, temporal, non-stackable, conditionally reusable

        When this spell is cast the cultist disintegrates in a bloom of blue light which is drawn up into the sky above. The cultist returns to the spot she left when the spell expires, or before then if she wishes. From the Sky above, the caster can view an area encompassing the field of vision she held before her ascent. If the caster so chooses, she may rematerialize in her home temple, but this makes the spell one-use.

SKY-SIGHT
1 POINT
range 100m, temporal, stackable, reusable

        This spell allows a character to shift her view 100m upwards (only directly upwards) per point of spell used. The caster can revolve his view 360 degrees and switch between normal view and Sky Sight at will. Only Line Of Sight can be targeted this way.

MOON SONG
3 POINTS
range 50m, temporal, non-stackable, reuable

        This powerful spell is used for the entrancement of elementals. The user matches her magic points against the magic points of every elemental in the area of effect. To work the casting, the caster matches rolls 1d100 and compares the result on the resistance table to her own magic points. All targets who would be overcome are affected. Those elementals affected are entranced and incapable of doing *anything* for the duration of the spell, with the exception of Lunes who will react to the Caster's commands. When cast, a powerful song can be heard in the air that sounds like faint singing.


Sorry if this bores you, disagrees with current material (I ain't an expert) or varies with your Glorantha. I decided to post it after someone mentioned the lack of Lunar material in use for Glorantha because of fear of the almighty Greg.

Nikk E.

Nikk the Broo Shaman of Thed
http://www.personal.u-net.com/~eff

    "If absolute power corrupts absolutely,

     where does that leave God?"
                -- George Daacon


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