POW's:
Sandy lists some good ways in which POW's can be kept from casting spells. All of these work, of course, but they generally have 1 thing in common: they make the POW not too useful as slave labor, unless the hands can be chained _to an object_. In my game, POW slaves of primitives typically are rendered mute by mutilation, but that might not be enough. And it is a real disincentive to surrendering. In most cases, my prisoners of primitives are held bound for sacrifice, ransom, prisoner exchange, or are simply killed on the battlefield, not used as slaves.
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