Didn't you used to be Humakt?

From: Alex Ferguson <abf_at_interzone.ucc.ie>
Date: Mon, 23 Jun 1997 21:30:20 +0100 (BST)


Richard Melvin gives an a la carte HQ menu:

> 1-4 points: standard rune spell

*gasp!* Rune magic on the HeroPlane? HQ heterodoxy! ;-) Actually, I think I agree with this -- though the criteria for being able to cast a rune spell on the HP ought to be different. Being able to do so on the mundane plane means being in contact with one's god enough to get her to manifest powers on your behalf; doing the same on the HeroPlane requires that one embody the same power in oneself. How much of a distinction this is in game terms I'm not so sure of.

> With support measured in POW, paid in
> advance, and lost if the quest fails, you need serious backing from a
> bunch of committed people to get anywhere.

What happens to this POW if the quest _doesn't_ fail? Does any not used up stay with the quester, or get returned, or just dissipate?

> the trick is to combine [new HQ ideas] with sufficient support within
> your culture to succeed in the quest. Being Arkat helps.

Perhaps the moral of the Arkat story is to get the support, _before_ your culture realises what you'll be doing with it...

> And free will? That's simple - work out the fraction of your POW
> (inculding fetch, active spells like the above, etc.) that is really
> _yours_, as opposed to coming from supporters, gifted to you by other
> gods, or whatever.

So presumably, this changes from quest to quest, and has no real effect while in the mundane plane (if you're still able to get back there). If you're allowed to spend the "supporting" POW first, it'd seem that your free will is likely to go _up_ on a quest... Even if not, it seems unlikely to go down.

Pondering,
Alex.


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