[none]

From: durupt_at_rtccnh1.serigate.philips.com
Date: Mon, 30 Jun 1997 15:52:48 +0200


Hi all

+raming the ship
The raming ship's captain has two options:

Both options were covered in an article in heroes magazine. If I remember well, striking the hull causes (1d10 + raming speed) of damage to the target.

The difficult situation is when one sailship is involved in the fight. The sailship movement is tied to the wind and to the state of her rigging. For a free merchant (pirate is a bad word <g>), it is important to slow the pursued ship without damaging the hull. If a pirate galley chases a merchant sailship, it is important that the galley catch the prey in a short time, because the rowers (who are the crew) might be too tired to be usefull during the boarding. As the rule stands, you cannot fire to a ship without trying to sink her, because the rigging is never considered.

I propose the following:

	Peace
		Jean

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