Broo Princes of Dorastor, Pt 2

From: rhwolfe_at_ix.netcom.com
Date: Mon, 30 Jun 1997 12:32:58 -0500 (CDT)


BROO PRINCE #2 Yet another repost of yet another funloving spawn of Ralzakark. Sorry about the duplicate posting of Maggoteye. Hopefully you'll only have to suffer through Breagle once.

WOOROOTOOR (popularly known as BREAGLE)

A Male Eagle-Broo, Initiate of Thed, Age 31

STR 28 CON 18 SIZ 15 INT 18 POW 15 DEX 29 APP 12 Move 4 on foot, 8 flying
FP 46 - 27 = 19
HP 17
MP 15 + 6 (power storage) = 21

MELEE		MISSLE	LOCATION		ARMOR/HP
01-03		01-02		R. Leg		12/5
04-06		03-04		L. Leg		12/5
07-09		05-06		Ab			7/6
10-10		07-09		Chest			7/8
11-12		10-11		R. Arm		12/5
13-14		12-13		L. Arm		12/5
15-16		14-16		R. Wing		2/5
17-18		17-19		L. Wing		2/5
19-20		20-20		Head			3/5

ARMS AND ARMOR: Total Encumbrance 27. Iron Ring Mail on Chest and Abdomen, Iron Plate on arms and legs. Typically carries two broadswords, one of which is iron. Breagle also has two points of natural armor on each wing and the usual 3 Broo AP on his head.

WEAPON			SR		ATT/PAR	DAMAGE	AP
R. Broadsword		5		127/52	1d8+1+2d6	10
L. Broadsword (FE)	5		91/103	1d8+1+2d6	15
Pike				3		88/42		2d6+2+2d6	
Power Dive (Typical)	3		48		2d6+2+4d6
Power Dive (w/ BS 12)   3		88		2d6+14+6d6
Bite				(+3)		78		1d6+2d3
Rope Lasso			1		121		Special
Comp Bow			1/5/9		97		1d8+1

NOTES: I run the power dive as a lance attack with a -10% to hit penalty for every +d6 damage Breagle wants to get from momentum. Don't forget his bladesharp.

Lasso attack. Breagle will usually aim for the neck (head), then fly upward with all his strength. Use suffocation rules, or do Breagle's damage bonus to the head, armor protects only once.

SPIRIT MAGIC (98%) Farsee 6, Summon Magic Spirit, Command Magic Spirit, Visibility, Befuddle (2), Binding Enchantment (3). Spells known by Magic Spirits include Protection 9, Dispel Magic 6, Heal 6, Bladesharp 12, Disrupt, Heal 4, Speeddart, Bladesharp 6, Countermagic 3, Detect Magic, Detect Enemy. Spells from Matrixes: Firearrow (2)

DIVINE MAGIC: None

CHAOTIC FEATURES: Wings. Horns are very small (useless in combat), +3d6 DEX, +3d6 STR, - -1d6 STR, Impaling Weapons do mimimum damage through armor (including arrows!), Double all knockback effects (but Breagle can brace vs. Knockback with his wings)

SKILLS: AGILITY (+23): Climb 73, Dodge 142, Swim 71, Throw 102, Fly 122 COMM (+12):
KNOWLEDGE (+08): Craft Tattoo 75, Evaluate 61, First Aid 89, World Lore 62,

        Dorastor Geography 102
MANIPULATION (+36): Conceal 68, Devise 51 PERCEPTION (+15): Listen 102, Scan 147, Search 151, Track 137 STEALTH (+09): Hide 51, Sneak 102
MAGIC (+23) Ceremony 59, Enchant 41, Summon 89

LANGUAGES: Chaosspeach 51, Bilini 23

SPECIAL NOTE: Carries the Floats. Each time it hits, the Floats gives the victim 1 pt of Flight, permanantly and uncontrollably, which carries the victim straight up. Breagle also carries the Shrinking Disease. -1 SIZ per hit.

TATTOOS: Breagle has four Magic Spirits bound into tattoos. All Binding Matrixes are Breagle only.         

  1. INT 9, POW 22, Knows Protection 9
  2. INT 12, POW 17, Knows Dispel Magic 6, Heal 6
  3. INT 12, POW 14, Knows Bladesharp 12!!!!!
  4. INT 17, POW 19, Knows Disrupt, Heal 4, Speeddart (1), Bladesharp 6, Countermagic 3, Detect Magic (1), Detect Enemies (1)

Magic Spirits 3 and 4 were once members of Arkat's army. They're also completely insane.

SPECIAL ITEMS: Iron Armor (see above), an Iron Greatsword, a PS 6 crystal, a Firearrow Matrix (on a ring)

NOTES: Breagle hates elves and wind children and will try to kill them whenever he thinks he can get away with it. Breagle prefers not to sully himself with hand to hand combat. Also, unlike most broos, Breagle will happily fly away to come back another day. His favorite strategy is the hit and run, and he's perfectly happy to pop off a few firearrows from maximum range and then glide away, leaving chaos in his wake.

PERSONALITY NOTES: Aloof, Cruel, Egotistical, Careful

SCENARIO HOOKS: Breagle's nest is reputedly high in the Rockwood Mountains above Dorastor. What wonders might be found in his lair? And how the hell would you get to it?

A Big Game Hunter arrives from the Lunar empire. Armed with a Heavy Crossbow, he's determined to bag Breagle. He tries to hire the PCs as local guides.

IMG, Breagle serves more as a terrain feature than a scenario hook. He's been hunting the PC Wind Child for years and he and the local Yelmalio/Elf/Archer-from-hell are always taking pot shots at each other. None of the characters have ever talked to him, none of them know his real name, and only the Wind Child has ever fought him Hand-to-Hand. The Wind Child died, but was later resurrected.


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