WOOROOTOOR (popularly known as BREAGLE)
A Male Eagle-Broo, Initiate of Thed, Age 31
STR 28 CON 18 SIZ 15 INT 18 POW 15 DEX 29 APP 12
Move 4 on foot, 8 flying
FP 46 - 27 = 19
HP 17
MP 15 + 6 (power storage) = 21
MELEE MISSLE LOCATION ARMOR/HP 01-03 01-02 R. Leg 12/5 04-06 03-04 L. Leg 12/5 07-09 05-06 Ab 7/6 10-10 07-09 Chest 7/8 11-12 10-11 R. Arm 12/5 13-14 12-13 L. Arm 12/5 15-16 14-16 R. Wing 2/5 17-18 17-19 L. Wing 2/5 19-20 20-20 Head 3/5
ARMS AND ARMOR: Total Encumbrance 27. Iron Ring Mail on Chest and Abdomen, Iron Plate on arms and legs. Typically carries two broadswords, one of which is iron. Breagle also has two points of natural armor on each wing and the usual 3 Broo AP on his head.
WEAPON SR ATT/PAR DAMAGE AP R. Broadsword 5 127/52 1d8+1+2d6 10 L. Broadsword (FE) 5 91/103 1d8+1+2d6 15 Pike 3 88/42 2d6+2+2d6 Power Dive (Typical) 3 48 2d6+2+4d6 Power Dive (w/ BS 12) 3 88 2d6+14+6d6 Bite (+3) 78 1d6+2d3 Rope Lasso 1 121 Special Comp Bow 1/5/9 97 1d8+1
NOTES: I run the power dive as a lance attack with a -10% to hit penalty for every +d6 damage Breagle wants to get from momentum. Don't forget his bladesharp.
Lasso attack. Breagle will usually aim for the neck (head), then fly upward with all his strength. Use suffocation rules, or do Breagle's damage bonus to the head, armor protects only once.
SPIRIT MAGIC (98%) Farsee 6, Summon Magic Spirit, Command Magic Spirit, Visibility, Befuddle (2), Binding Enchantment (3). Spells known by Magic Spirits include Protection 9, Dispel Magic 6, Heal 6, Bladesharp 12, Disrupt, Heal 4, Speeddart, Bladesharp 6, Countermagic 3, Detect Magic, Detect Enemy. Spells from Matrixes: Firearrow (2)
DIVINE MAGIC: None
CHAOTIC FEATURES: Wings. Horns are very small (useless in combat), +3d6 DEX, +3d6 STR, - -1d6 STR, Impaling Weapons do mimimum damage through armor (including arrows!), Double all knockback effects (but Breagle can brace vs. Knockback with his wings)
SKILLS:
AGILITY (+23): Climb 73, Dodge 142, Swim 71, Throw 102, Fly 122
COMM (+12):
KNOWLEDGE (+08): Craft Tattoo 75, Evaluate 61, First Aid 89, World Lore 62,
Dorastor Geography 102
MANIPULATION (+36): Conceal 68, Devise 51
PERCEPTION (+15): Listen 102, Scan 147, Search 151, Track 137
STEALTH (+09): Hide 51, Sneak 102
MAGIC (+23) Ceremony 59, Enchant 41, Summon 89
LANGUAGES: Chaosspeach 51, Bilini 23
SPECIAL NOTE: Carries the Floats. Each time it hits, the Floats gives the victim 1 pt of Flight, permanantly and uncontrollably, which carries the victim straight up. Breagle also carries the Shrinking Disease. -1 SIZ per hit.
TATTOOS: Breagle has four Magic Spirits bound into tattoos. All Binding Matrixes are Breagle only.
Magic Spirits 3 and 4 were once members of Arkat's army. They're also completely insane.
SPECIAL ITEMS: Iron Armor (see above), an Iron Greatsword, a PS 6 crystal, a Firearrow Matrix (on a ring)
NOTES: Breagle hates elves and wind children and will try to kill them whenever he thinks he can get away with it. Breagle prefers not to sully himself with hand to hand combat. Also, unlike most broos, Breagle will happily fly away to come back another day. His favorite strategy is the hit and run, and he's perfectly happy to pop off a few firearrows from maximum range and then glide away, leaving chaos in his wake.
PERSONALITY NOTES: Aloof, Cruel, Egotistical, Careful
SCENARIO HOOKS: Breagle's nest is reputedly high in the Rockwood Mountains above Dorastor. What wonders might be found in his lair? And how the hell would you get to it?
A Big Game Hunter arrives from the Lunar empire. Armed with a Heavy Crossbow, he's determined to bag Breagle. He tries to hire the PCs as local guides.
IMG, Breagle serves more as a terrain feature than a scenario hook. He's been hunting the PC Wind Child for years and he and the local Yelmalio/Elf/Archer-from-hell are always taking pot shots at each other. None of the characters have ever talked to him, none of them know his real name, and only the Wind Child has ever fought him Hand-to-Hand. The Wind Child died, but was later resurrected.
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