Re: Forced traits

From: Nils Weinander <nilsw_at_ibm.net>
Date: Tue, 01 Jul 1997 08:35:16 +0200


Jose Ramos:
> The real problem is that in the Heroplane you (more or less) stop
> being yourself to become something else, usually the personification of a
> god or a hero, or at least the "ideal" hero for that myth.

The more reason to abolish random rolls then? The avatar of the god that you become shouldn't act randomly but stick to the blueprint of the myth. This is unless you want to change the quest (do a type II). Then I agree you have to roll traits to "break free" (provided you use them of course).



Nils Weinander | Everything is dust in the wind nilsw_at_ibm.net | http://www.geocities.com/Paris/8689

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