How to roll convincingly for the examiners.

From: Alex Ferguson <abf_at_interzone.ucc.ie>
Date: Wed, 2 Jul 1997 22:16:55 +0100 (BST)


Followingly earlier discussion of Trait rolls, HQ, and becoming a Rune Lord, I thought I'd put the following on the Footstool and see if it succeeds in the Tenth Test.

Non-roleplayed trait requirement for RLship: Have all five religious traits at 16+.

Roleplayed qualification: Play out the examination as a myth-based ritual test (of whatever kind), involving a number of trait rolls (and simultaneously, other aspects of the requirements, such as mastered skills) at appropriate points in the narrative. The simplest way to do this would just be to find excuses for a number of trait rolls, and require that (say) 75% of them be successes, and none fumbles. Six of of eight sounds a reasonably handy number.

Somewhat more dramatically appropriate would be to make the course of the ritual depend on the results of the earlier successes and failures (you failed your Generous now you have to put that Valorous and Sword Parry to use again), and determine overall passing or failing the exam by which "ending" you finally reached.

In either case, you may have more tests involved than the bog-standard five religious traits, which could be an excuse to either test the most important ones more than once, and/or to test different aspects of the same trait, which would be a suitable excuse to employ directed traits, and other situational modifiers.

Fudge or adjust freely according to personal taste, storytelling considerations, or political shenanigans.

Randomly,
Alex.


End of The Glorantha Digest V5 #7


WWW at http://rider.wharton.upenn.edu/~loren/rolegame.html

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