[Stop press! In case anyone else is wondering, md_at_c.c _does_ have the most recent digests, it claims, though it seems a bit slow in actually coughing them up.]
> The more powerfull the Quest, and/or the farther in you are,
> the harder it is to stop. If you're in the middle of the GodPlane,
> then aborting the quest leads to the 'how the heck do I get out of here'
> phase. Which may be an experimental HQ, finding a way home....
I'd tend to agree with that. If you're actually, bodily in Hell, then unless you have a particular route already open to you, then you can't simply "give up". Though I gather a common route to immortality/herodom is obtaining a "back door out of hell", perhaps as this is one there's some considerable demand for...
Of course, another side of this is that you may still be "creating" a variant myth in the process. "Orlanth Robini went to Hell, and then Bravely Buggered Off."
> Sandy Petersen is a multiple personality, witness the fact that
> he appears in the Mythos deck four times.
I'm intruiged. Can you explain this one in terms comprehensible to the non-MythosHead? (Maybe this proves that Sandy is Arkat. That Greg is Arkat too presents no reall difficulty.)
Mike C. on the same:
> Arrrrghhhh! Where did he say this?
Oh, I forget. Some early article on HQing. Any of you MiG owners and/or walking Gloranclopaediae help here?
> And how the galloping fuck is it possible?
I think Greg was speaking from a perspective strongly influenced by shamanic style quests, where this is (apparently) generally possible.
Cheers,
Alex.
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