HeroQuesting

From: Nick Brooke <Nick_Brooke_at_compuserve.com>
Date: Thu, 10 Jul 1997 14:14:34 -0400



Brian writes:

> I was expecting a little less reactionary posting and a little more
actual
> discussion of the *hypothetical* questions I posted.

So this man who still plays RQ2 (wondering why nothing's coming out for that
game), and apparently *HATES* RQ3, thinks *we're* the reactionaries... :-= )

Y'know, Brian, the mechanics are the *last* things I pay attention to whe= n
I'm reading anything written for Glorantha. This gives me a few hiccups when
something like Robert's broo (gross stats, not much plot) gets posted her= e,
but I'd be *delighted* to turn a blind eye to any stats and read the doubtless
insightful, moving and enjoyable RQ adventures, campaign notes, settings,=

NPC
descriptions, etc. that you've been entertaining your gaming group with f= or
all these years. The roolz don't matter: your ideas are all that matter!



Mike Cule writes:

> By the way, could I repeat a request that may not have gotten through. =
In

> KoS Greg talks (in the bit on What Happens When You Die) about a
'HeroQuest
> Initiation'. Any one got any ideas about what it is he thinks he means?=

I'm not a HQing guru or anything, and my "King of Sartar" now appears to have
gone walkies (or been eaten by Calvin), but I have listened to Greg going=

on.
And one of the inconsistencies that still mars his approach to HeroQuests=

is
that he's taking pains to keep a foot in two opposing camps.

One is the "Super RuneQuest" camp: that HeroQuests are something only a very
few powerful people participate in; that most Gloranthans steer well clea= r
of;
that after your first HeroQuest you have "opened a third eye" (or some such)
and can never return to seeing the world in the same mundane way again; that
all heroquesters are at risk of being involuntarily dragged back into someone
else's heroquest, to play the part of the opposition; etc. Now, I *believ= e*
the reference to "HeroQuest Initiation" is something to do with this.

The other is the "Everybody HeroQuests" camp: that all Gloranthan worship=

is
(to some extent) a HeroQuest; that every initiate has therefore heroquested;
that the difference in perception of the mundane world is that of the 'four-
ways' (lay members) missing out something that all initiates can perceive= ;
that therefore "heroquesters" aren't exposed to any risk that the vast bu= lk
of
the Gloranthan populace (or theistic Gloranthan populace, at least!) don'= t
undergo to some extent. All initiations are temple rituals, thus heroquests;
this is so fundamental to this view that "heroquesting initiation" would = be
an
oxymoron (NB: this is *not* a description of an Uroxi, though it could be= ).

Obviously a reconciliation between the two positions is possible (and, indeed,
desirable); matrixing out the different levels of involvement/participati= on
against the different types of heroquest ("safe" temple-ritual reenactmen= t;
"dangerous" hero-plane ritual; "experimental" trail-blazing, Arkati-style= ) =

would IMHO be a worthwhile endeavour.

But part of the problem (as usual) is that all Gloranthans experience som= e
degree of divine/otherworldly contact which we (for the most part) do not= ,
and that this is something glossed over in our rules and world descriptio= ns
(e.g: Cults of Prax description of Sacred Time, posted here earlier; vagu= e
descriptions of initiation rites; almost total lack of ritual descriptions),
perhaps because of the weirdness or unfamiliarity of the said experiences= =2E

I'd *love* to see more things like the "Shorter Lightbringers' Pilgrimage= "
(Greg Stafford, KoS) or "River Ritual of the Sun Folk" (Stephen Martin, S= C)
showing us how the (mundane) ritual and the (mythic) reenactment co-exist= =2E
I'm trying to write up a week of Lunar ceremonies for a developing projec= t,
and this is the area where I'm having the most [fun|problems] working out=

what goes on.

::::
Nick
::::


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