The problem starts, as he recognises, when the players decide not to follow the paths laid out for them and wander into the grey areas.
I suppose ultimately that this has to be left to referee discretion. You have to decide what happens when you throw away the planned script. You might want a random node generator though: something to say what sort of creatures and problems you will face at a particular place and how many paths lead from it... Hmm... Thinks: Maybe a use for the Gloranthan Tarot after all......
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