Of course, the reason this is so important is that you can't make a HQ map of a cult path unless you know many of the waypoints. Knowing only some of the waypoints, or some of the *ways* of getting somewhere, won't help too much. I can see some wonderful intrigue and MGF as someone infiltrates the temple, or gets excomunicated, and must be inhumed to preserve the cult lore. Perhaps a spirit of retribution also makes the character lose every bit of their cult lore skill?
OK, another question while I'm here: in the defunct Trollpack, it says that Eristi met [grandfather mortal] who was the first to die. "The next stranger who came...was Yelm, the second being to die..." Is it generally accepted that Yelm was the second to die? I thought he was a bit further down in the list... In this case, we have death passing (in Orlanthi mythos): Humakt -> Eurmal -> Orlanth -> Eurmal ... pretty much everyone else! So the greater darkness came immediately after Humakt got death (and after he had played around with it for a bit offing Grandad.
Cheers
Robert McArthur
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