The Poll, Duck Pak. Ways to apotheosis

From: Herb Nowell <noweh00_at_disc2.discmail.com>
Date: Tue, 29 Jul 1997 14:18:12 -0400 (EDT)


Wow, I can finally say something useful.

The Poll


>How many members of the Digest ...
>(a) Came into Glorantha via gaming as opposed to fiction?

I did. I first played Nomad Gods in 1979? I loved the setting,especially the Morokath (forgive spelling) (Hey, will the new policy get us a new ed?) but
didn't know the whole 'til I got RQ2 somewhere around '81. I only played a little RQ at the time but was blown away by Glorantha. Finally a world that was structured like I wanted (I found out it was the same one from NG from the appendix), being the kind of werido who liked the Simillirion more than LOTR.

The unique part is I've done zippo roleplaying in Glorantha for two reasons:

1 (lesser) I've never been a big other guy's world player.

2 (BIG) I never felt I knew enough to really run it (I was in Jr High when RQ2 was current. I only saw CoP once and couldn't afford it and never say Big Rubble, Troll Pak, the other RQ2 cult book (Cults of Terror?). I did make up one cult and its myths, but my group wasn't into the idea (sorry but RQ2 with Glorantha had low 14yr old boy appeal). Even now with The big Glorantha boxed set and River of Cradles I feel as if I would be cheating my players (though that is changing).

Therefore my interested in Glorantha has primarilly been literary.

(b)Still play Glorantha-based RPG's?

See above, but now I may have the courage to start a campaign set in the Eastern Islands (where would I find any info on them around 1550-1600, especially sea cults?).

Every world I've tried to created since, however, has been heavily influenced by the ideas of Glorantha. I have a lot of notes that now that live is leaving me in one place may finally becomed a fairly (for one guy over a relatively short time) realized world.

(c) Seriously write Glorantha based essays or fiction?

Based no, inspired yes.

Duck Pak



Bring it on. This is great stuff.

Ways to Apotheosis


Michael Cule wrote

>Perhaps what forces apotheosis is not the amount of POW/WILL/WHATEVER
>that you have on the God Plane but the number of people who are treating
>you as a god.

I would submit Greg, at least in the late '70's, believed this based on the three tiers of cults in RQ2 rules. He showed a large, medium and small cult and discussed their levels of adherents and power. Working at the game rules level (and maybe making sense of why, beyond game balance it occurs) to get favors from Gods requires power sacrifices (even initates do so on holy days). This power accruses to the God on the God Plane, increasing their power (stature?). Some is granted back (DI, spells) to encourage futher sacrifice. Of course, the Hero must have some power in the God Plane to grant in order to get, so perhaps apotheosis, power on the God Plane (and Hero Plane?) and number of adherents are very well intertwined (like the weather).

Herb
No longer a lurker.


End of The Glorantha Digest V5 #79


WWW at http://rider.wharton.upenn.edu/~loren/rolegame.html

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