It seems to me, then, that adventuring in troll lands (as in Troll Pak) is not only dangerous, but also boring. Every troll you (as a non-troll) meet will try to kill you and eat you. No role playing for you the player, just combat after combat after ... The bar scene (in RQ2 Troll Pak at least, haven't run in the RQ3 version) would never happen! "Look, food!", the bartender says while four drunken uz run toward the door as the humans enter the bar. Swords and maces clash ...
Trolls should be dangerous and nonhuman and scary and hard to understand, but they shouldn't become like gorp, interested in killing and eating to the exclusion of everything else. How dull! I know we had a long argument about all this in the Digest a year or so ago, so I don't want to start a flame war, or even resurrect that discussion, but I thought I'd post a counter point to the recent troll posts.
Michael
- ----------------------------------------------------------------------
Michael C. Morrison Santa Teresa Laboratory Phone (408)463-4706 IMS User Technology IBM Software Solutions Fax (408)463-3696 Lotus Notes ID: MCMORRIS at IBMUSM50 IBMLink: MORRISON_at_TORIBM IBM Mail Exchange: USIB47H4 at IBMMAIL or USIB4MCM at IBMMAIL X.400 Address: G=mcmgm; S=morrison; P=ibmmail; A=ibmx400; C=us
- ----------------------------------------------------------------------
------------------------------
Powered by hypermail