yeah, I'm going to have to think more about the Karrg Son cult
restrictions... I just dunno how/why yet.
But, on a different note, I've recently been "working" on troll info for
PenDragon Pass. So far the biggest problem I have is the fact that
Great Trolls seem like complete Hell on Wheels. I'm not OPPOSED to
this, but also don't want to loose Gloranthan "Realism" by having these
obscene, nearly unbeatable Killing machines at the Uz beck and Call.
There are a Few options that I'm considering wrt Great Trolls:
- They're Supposed to be Hell on Wheels. They oughtta be able to
cripple a good human warrior with an even half decent swing of their
maul. It ought to take a Rune Lord to defeat one of these beasts
(average Great Trolls damage is 10 dice -- as opposed to human average
of 4).
- They're Tough -- But Stupid. I may consider adding INT back into my
version of PDP... making this the max value that you can train skills to
(as opposed to the arbitrary 15) and the max for "memorize". This will
help to keep the beasts manageable... Yeah, if it hits you you're toast,
but with a Maul skill of 9 and little or no magic, he'll have a hard
time of it. Still fearsome, but limited.
- "Well, they're just not really THAT big" I could always just scale
down the stats. (this could help dark trolls too. They also hit just a
little harder than I think they ought to) I don't really want to do
this as many places as the RQ stats are published...
- smaller & Stupid add in Int, AND scale down the stats.
Right now, I'm leaning towards #2... but I thought I'd see what yUz
digesters thought afore I made any decisions. Feel free to respond
directly to me ( a-daniem_at_microsoft.com ) if you don't feel like sharing
your vote with everyone.
danm