Down to the Scum Quarter

From: Michael O'Brien <mrmob_at_ozemail.com.au>
Date: Sat, 16 Aug 1997 23:42:25 +1000


G'day all,

Down to the Scum Quarter

Fabian writes:
>Just played through "Down to the Scum Quarter" in Breakout! No. 34.
>What a laugh (choose A Five-Pronged Fish-Spear from the Equipment
>list!!!)!
>Thanks for the hint Mr. MoB. If you have the chance to play or buy it
>on an auction go for it.

One copy of this splendid issue of Breakout (which also has Stafford's Umathela and Oceans) sold at the Victoria Con, so that person's in for a chuckle or two if they play through it. Look out for this issue, and get it if you can!



Herd Men

Daniel asks:
>Do herd-men have beards?
>Does their hair turn grey and do they get old enuf for that
>to happen?

Tales #15 features a brilliant albeit chilling scientific analysis of herdman bones found at a Morokanth rubbish heap near Cam's Well. The conclusions give a very different impression of the herdmen than popularly envisaged.

Cheers

MOB



>From the Notes from Nochet files:

[XXIX. 21-014.Gazetteer/Sartar/DP-RG] The town of Runegate Fort gets its name from the gate in the east wall. This gate is rumoured to have been brought from an ancient city in the Holy Country by the horse people who settled the region, and before that from an even older city, now lost. The gate is shaped like a Luck rune, and the wood which shapes the rune is of a type which no scholar I have found has ever recognised. The rune-carved gates inside the rune are of a much more recent construction.

The gate is named the Fool's Gate - for it is said that only a fool trusts to luck. However, incredibly, the gate was the only part of the town to survive the Crimson Bat in 1602, and the subsequent inferno.



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