<<I've been giving some thought about removing the spirit magic system from
RQ.
>From a referee's point of view it greatly reduces the power levels of
experienced PC's, who tend to have lots of power crystals and magic spirits
to
fuel their bladesharp 5 and heal 6 spells (thus eliminating any need to
expend your own magic points). Dropping spirit magic almost immediately
removes the need for so much magical equipment and reduces the amount of POW
gains PC's with "disruption" and the like get. Shamans could just use the
rules for Daka-Fal priests. >>
Speaking personally, taking away spirit magic and making most PCs magic-less (bar the occaisional one-use divine spell) until they reach rune level, takes away one of the main things that's interesting about Glorantha. But I guess if you and your players are happy with it, why not? You would have to make alterations to divine spells like 'Heal Chaos Wound', though.
Forward the glorious Red Army!
Trotsky
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