I've long messed with the idea of applying this to Glorantha-based adventures although with a slightly less coarse scale (eg each 10APs is a 100* multiple) inspired by Greg Stafford's comments at RQ CON1 in Leicester where he indicated that he wanted to see a system that measured everything in the world.
The other crucial aspect of the system which I think is really good was that dice rolls were all 2d10. The higher the better, double 1 is auto failure, any other double you roll again and add. This is IMHO the best random number generation system I've ever played with.
As per stats and runes I like Nick Brooke's correspondences. A while ago I was playing the possibility of an Ars Magica style sorcery system using runic corrspondences and a linguistic metaphoe. E.g. Form runes would be nouns, others would be verbs. So if you wanted to cast a spell "control fire elemental" you would use the runes mastery+fire. This lead naturally to looking at runic correspondences to characteristics. As an interesting sidebar the number 7 is one of the key numbers in folklore and mythological texts so it's quite handy that there happen to be 7 characteristics.
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