Summary of the system:
Learning spells:
Joe Initiate goes to his priest and spends a week learning to re-enact 'The Arming of Orlanth' myth. Re-enacting this myth allows Joe to give his mail shirt aspects of Orlanth's own magical armour, Turnspear. Joe can learn as many myths as the godar is willing to teach him.
Powering spells:
Spells are powered by Runic POW. Normal POW is used for all the normal POW-like things, but initiates can convert some of their POW from normal to Runic POW (recorded as Runes on the sheet). People have access to Runes associated with their deities. Frex, Joe Initiate can convert his POW to Air (through Orlanth) or Earth (through Ernalda), but not Moon.
Casting spells:
Each myth has a certain Runic cost. When re-enacting the myth, if the person spends the specified number of Runes, the spell works. Frex, Joe Initiate spends one Mobility rune to power Teleport, or two Air runes for Command Sylph.
Comments? If people want a fuller description, let me know and I'll send it by email.
Spirit Magic
Kolat
Thats all for now. Coming soon: why Chaos is a cop-out (for developing plots).
Neil.
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