Two interesting web sites for those interested in using history in their
games...
- The Thebes Mapping Project has been mapping the tombs in the valley of
the kings, including the tomb of the sons of Rameses II (KV5), which seems
to have more than a hundred rooms in it. If you have ever wondered how a
real underground labyrinth was designed, here are the best drawings I've
ever seen of one, and they are very adaptable to any campaign.
<a href=http://www.kv5.com/intro.html>TMP Home Page</a>
2. Russia is a great big country, and with its history starting with the
House of Rurik (ahem) in A.D. 862, it has a lot of inspiring ideas for your
own pseudo-medieval setting.
<a href=http://www.bucknell.edu/departments/russian/facts/rurik.html>
The House of Rurik</a>
<a href=http://www.bucknell.edu/departments/russian/history.html>
Russian History Home Page</a>
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Loren Miller <loren_at_wharton.upenn.edu>
A priest, a rabbi, a Penn student, and an elephant walk into
a bar. The bartender says, "what is this, some kind of joke?"