I've been trying to define the difference between the different types of creatures in Glorantha. This is what I come up with:
List of the great categories of creatures and wether they have or don't have a special creature rune.
Types of creatures Special Rune
This means wheter in a single population of a species of a given type of creature you find intelligent and non-intelligent specimens (or, to be more precise in RQ terms, free intelligence and limited intelligence).
If the species has mixed intelligence a percentage of the population will have free Int and the remaining part of the population will have limited Int. If the species has separate intelligence it will develop into two separate populations, one with free Int and one with limited Int.
Types of creatures Intelligence
This is specialy important to distinghish how the intelligent members of each species develop the need of wearable objects (cloth, etc.). This need affects the relation between the creature and his environment.
Types of creatures skin cloth jewerly
Wether the intelligent members of the species have access to technology and
the degree of complexity of that technology.
- - Simple tech is based on extensions of the natural characteristics of the
creature (like a spear, an hammer, etc.). It doesn't include tools too
produce other tools (let's call it second level technology), neither
machines.
- - Complex technology includes tools to produce tools (second level tech)
and machines.
Types of creatures Technology
This represents the thinking and communication skills the species develops.
They are:
- - Emotional (ability to live, understand and communicate emotional states)
There are four degrees: (-) meaningless, (b)asic, (i)ntermediate, (a)dvanced
Types of creatures Emotional Abstract Holistic
Any comments?
Sergio Mascarenhas
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