Slavery banned? In Heortland people "abhor" slavery, but don't forbid it. This is about the best statement I can imagine. I doubt that Seshnela or Loskalm have any qualms about enslaving non-Malkioni, and in Seshnela neither to "sell" peasants. The Lunars have a well-established system of slavery, as does Orlanthi society.
>I want to adapt the old White Dwarf city Irilian
>to Refuge
Why would you want to do such a thing? There are better city descriptions available by now, and Irilian still suffers from AD&Disms, although less so than other comparable contemporary (real world 1980ies) settings.
I prefer the Thieves World box for the Refuge setting (as did, to my knowledge, the Chaosium house campaign). And there was a quite useful and exquisitely illustrated article on Refuge in one of the French magazines which uses this setting.
>and there is an Anti-Slavery Underground
>Network. This could be an interesting change from
>Krarshtkid Tunnels...
Tunnels are less likely in a seaport city like Refuge.
Why not just use the political and ethnical infighting?
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