Ok, there are obviously some rules for high-level campaigning, but I have never seen them. Could anyone relate them to me?
2) Just a few general notions about magic: Sorcery seems to be pretty powerless (at least in the beginning - the best characters I have played have never been even runelord -level) compared to, say, Spirit Magic (consider a good Bladesharp, Multimissile, etc.). Sorcery, however, seems to require tons of magic points to be of any use, and casting time besides. An example: let's say a PC wants to cast Poison or something to be done with a foe. He has to use at least 12-15 mp to intensify it or
else.. Anyway, he has to have enough free int, and what is more, he has to be able to spend like lots of time unable to parry, dodge, move, attact, etc. That makes sorcerers pretty powerless in tight situations, IMO.Anyway, even if he succeeded, he would be totally drained of magic points - - easy prey for any other magic-user.
I guess I have only failed to see something, but why does it look like you have to have 30 mp, enchanted protections of a long duration, etc. to be able to deal with a meanest thug?
Any help / www-pointers about these issues appreciated! :)
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