regarding the disparity in power of starting vs. experienced sorcerors;
- it's relatively typical of early fantasy games (e.g., AD&D sorcerors
stank
up until about 5th level). this may be of little relevance, but it may be
of
some small consolation to PC sorcerors; players of other game systems
feel your pain.
- it works very nicely within the western cultural context. sorcerors
are the religious functionaries of western cultures. just as a young
medieval monk had access to the treasures of his religion (such as
hand illuminated books, which were the work of months or years of
careful craftsmanship), a relatively inexperienced gloranthan sorceror
may have access to premanipulated spell matrices, which could crank
up his manipulation capabilities nicely. even a mediocre sorceror is
highly effective when working within his religious organization; highly
competent sorcerors can be real terrors (this doesn't bother me, but
I guess it irritates some folks.)
this doesn't help PC sorcerors much; presumably they'll be functioning
outside of their 'natural' cultural role. your best shot as a PC sorceror
is to try to score a magic item or two, and to keep your free int as high
as possible. train your enchant and ceremony skills so that you can build
your own magic items, and scheme for the day that your long term plans
will come to fruition.
Mark Anderson