Since the new RQ rules digest doesn4t seem to be in working order (no offence to Tal Meta intended!), I4ll post this here:
How do people handle the effects of acid corrosion on armour? Do you use the "parry" rules (AP:s are reduced by one each time they receive excess damage) or the more nasty "one AP removed for each damage point"-rule? I can4t find a clear reference in the (RQ3) rules.
Cheers,
Erik Nolander
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