>My question
>(s) to the Illuminated of the list :-) is that sandy mentions Lunar
>sorcery as having different saints and/or techniques. Before I make
>anything up, has anyone done any work on this, or got any ideas?
Greg has done heaps of work on the Lunar Cosmology. I dunno whether anybody has anything rules wise tho.
>Also, is there any knowledge as to what the Lunar Colleges of magic
>are like, what they teach (I am thinking Illumination, Lunar Spirit
>magic to the Red Goddess Initiates and Sorcery to the rest), and what
>are the credentials for entry?
The Lunars have three philosophies of magic: Materialism (related to sorcery RQ3 style), Theism (worship of the Gods) and Asceticism (related to illumination). I don't know if some schools are exclusively devoted to one philosophy or what. My guess is that they use a mixture of styles with one dude being a sorcerer with minor illumination, another a Jakaleeli witch sans marbles etc.
Being in the Lunar College of Magic is like joining the army. Your actions are pretty much state-controlled and it's only at the higher ranks that you end up with lattitude to engage on personal projects (like trying to talk to dragons). People can be kicked out of the College but the causes and additional penalties must be very high IMO.
There are Seven Lunar Collges, the Spell Archers, the Comet Seers, the Crater Makers and the Blue Moon School. There may be others as yet unheard off.
The Seven Lunar Colleges are the Major and Minor Class Magicans mentioned in Dragon Pass. Another source (Lunar Wane Chronicles) has them described as the Cresent Go School, the Full Moon School etc. Yet another (unpublished) source describes them as the Nathic School, the Orogeric School, the Gerran School etc.
Tarsh War describes the basic Lunar magician in these colleges.
'A Priestess enters one of the Minor Classes and must serve a four year course before being awarded the star- covered graduation robes. The course includes battle magic, ritual magic and Lunar Sorcery. They are taught to use compatible magic power, acting together as a single unit and directing their spells together. Within each class, however, each Sorority has its own speciality Rune Spell or technique.' Tarsh War p50.
The key feature of these schools is that their most devastating spell cannot be used alone, it requires the presence of others in their school. Thus a Lunar Magician would have 5-10 POW (or more) worth of magic that is completely useless to him by himself but combined with six or seven others makes him something to be feared. Another point is that the magician would be illuminated as a result of his training to allow him to master the tasks expected of him.
That leaves the personal magics which are generally side-arms and knick-knacks the magician has picked up in the course of his studies. What this would be depends, I think, on what philosophy the magician follows:
No magician would follow exclusively one philosophy. In most cases, their magics would be geared towards mindblasts, glamours, blessings, charms and healings.
On the other schools:
The Blue Moon School worships Annilla as a Patron and is involved in assasination, espionage and making people forget.
The Spell Archers are, according to Tarsh War, illuminated Dara Happan Priests. I think their attack is a massive Sunspear and they are the unit defeated at the battle of Pennel Ford in King of Sartar. Their other magics are heavily fire orientated IMO.
The Crater Makers summon chunks of Moonrock from the surface of the Moon. They can make it fall anywhere. A magician of this school would also know how to summon Lunes.
The Comet Seers, IMO, are Yuthuppan Starseers with a talent for sending stellar spirits against their foes.
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