Thanks for the replies to my Flintnail questions. I like the idea of the cult having a guild structure, it makes a lot of sense. Some comments, though:
Stephen Martin writes:
>Actually, all indications have Flintnail being the same as Isidilian
the
>Wise, the famous Dwarf of Dwarf Run, who is a Quicksilver Mostali
And I thought it was only a rumour. Well, why not?
>The very
>closely-connected Pavis cult does not use sorcery, and I would think
that
>if the Flintnail cultists did, the Pavis cultists would as well, since
>Pavis was a sorcery-using EWFer, by all accounts.
This might only be a rules convention, seeing as sorcery as such did not exist in RQ2. However, I agree that it would be more fun to keep the spells divine.
> But the cult must have some sense of an afterlife, since by
>definition all dwarfs who enter it know _beyond a doubt_ that they are
>going to die someday.
In the write-up, it is stated that "Flintnail cultists believe their spirits enter the project on which they are working at the time of death /.../...and is eventually returned into the body of another descendant of Flintnail..." (Pavis Common Knowledge Book, p. 26). This sounds as an, admittedly bleak, afterlife to me.
I am thinking of making the Rubble Trackers into a sub-cult, and giving its cultists the abilities of the Rune Lord level. Any comments?
Cheers,
Erik Nolander
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