Re: Interaction beetween PC and NPC

From: Simon Hibbs <simonh_at_msi-uk.com>
Date: Fri, 23 Jan 1998 10:21:40 +0000


Christoph Luehr :

>I let the players meet the famous NPCs unknowingly, so starting major
>historical events without even knowing it. Later, days or weeks after
>the event, the players notice what they have done, in pocitive or in
>negative. In the later case thats gives the players the opportunity
>to go on a new adventure to solve the problem they themselves had
>started.

Sounds interesting. Can you share any examples of this in action with us? I've seen that sort of thing work very well in Star Wars, but not in Glorantha except during freeforms.

Simon


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