(I'm writing from home this time - hence the different email address -
but it's still Richard now-we-know-who-he-is).
I'm sorry you ran out of steam before answering some of my points at the end of my last post. My fault, I suppose, for posting such a long message. Anyway, this time I'll put my main point right at the beginning:
I want to run my campaign in THE Glorantha. I am faced with the situation where my knowledge of the world is partial, though I want my players, ultimately, to be able to play a significant part within it
I can only do this if it is made clear to me what parts of THE Glorantha which I know are sacrosanct and what parts are individual GM controllable.
If you say it's all sacrosanct, then my players will not be able to affect events.
If you say none of it is sacrosanct then at some point or another
(probably pretty soon) I'm going to go wildly divergent from the logic
which holds THE Glorantha together. Unless I start putting a lot of work
into it, the fabric of my Glorantha may start to fray and crumble. THE
Glorantha will never have that problem.
I made the mistake in my original post of trying to suggest an answer to this issue - and this has no doubt caused us to go round the houses with our discussion. The bit between the dashes is the important part - the next bit is optional reading.
I want to clear a few things up:
All I'm asking for is a little bit of extra information, which you may well have, and which would give me flexibility within my own campaign.
I could talk more about this - but let's sort out the bit between the dashes first.
Cheers
Richard
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Richard Develyn
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