> MYSTICISM
>
> Has anyone got any hard and fast rules for the Kralorelan Mysticism?
As a matter of fact I do, the result of a discussion with Sandy a couple of years ago. They are coming your way by email. I thought I'd just mention it on the GD as well, in case anyone else need them. I also plan on putting the rules up on my web site, but I'm short of time right now.
Frederic Ferro:
>
> > I think the Resurrection may be too easy. The Underworld spirits =
>
> > must struggle against the Healer to prevent the ritual. Every Res-
> > urrection could be a Quest. =
Nick Brooke:
> Yep, all good points. That's probably the way these things "really"
> work in Glorantha (as opposed to the RQ rules mechanics). I'm not
> that bothered, myself: I assume Resurrections *won't* happen unless
> I'm willing to allow the risk, and if someone dies who I want to
> stay dead, they just don't come back. As (RQ rule-speak) there's a
> Spirit Combat inherent in every Resurrection attempt, there's also
> a chance of failure. And sometimes, it just fails...
For a dramatic depiction of a resurrection see the resurrection/restoration of health scene in Conan the Barbarian. Schwarzenegger may be an abysmal actor and the movie rather juvenile, but it's a very good source for Gloranthan mood.
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