Some Mostali slave critters

From: Erik Sieurin <BV9521_at_bhs.utb.hb.se>
Date: Tue, 27 Jan 1998 22:57:14 +0100


Since I missed the bus home...

CLOCKWORK AUTOMATONS
These are extremely rare, but do exist in some numbers. The secrets of creating precision clockwork is known only to Diamond Coppers who have contacted the True Copper Mostali known as the Whirrer, and he is a most busy creature.

Basically, clockwork automatons are made of pieces of metal, most of it copper, and sometimes wood or stone. They have a very simple mind, if one can call it a mind at all: they will react to a finite number of stimuli in a predictable way.

Whirring cogwheels, spinning spindles and clicking chains enable them to move their limbs, on which relevant tools are placed. These parts keep in motion due to enormous springs made from Enchanted Copper (and thus very thin and still enormously elastic, which means they can be made bigger), which are wound up using a gigantic key, constantly chained to the belt of their Tin master. They are lubricated using True Mercurial Oil, which reduces friction to almost nothing. A Golden Gyroscope set with diamond counterweigts keeps them balanced not only with respect to the embrace of Gata, but also towards their own motions.

Some known Clockwork Automatons are:

The Whirling Sparring Partner of Nigg, which was made in a limited run of nine separate copies, of which four are destroyed, one was booby-trapped and then sold to a human Duke and one was stolen and believed to be eaten by trollkin. It had five arms holding various arms and dangerous blades of war, and held three programs for each arm's movement. Before activating the Sparring Partner, one spun a complex wheel which randomly set each of the five arms to one of its three programs. No Iron Dwarf was promoted to Third Alfa rank before being able to correctly predict all the possible sequences of attacks from the Sparring Partner. It had a clock for a 'face', to show the training Iron how much time he had left, and could be deactivated by striking from the right angle at one of four cunningly hidden buttons.

The Doomsayer of Slon had a brass trumpet for a mouth and propelled itself through the air by means of flapping insectoid wings. It was no larger than a football, but made the noise of various kinds of dinosaurs in mating heat. There were probably at least a doxen of them. It gains it name from the fact that one of them was possessed by a strange gremlinic spirit which correctly predicted the sinking of the concrete ship Perniculor 6. They have not been used widely since.

The Vat-o-maton Chopper-mixer was made in several sets of six each and employed in the feeding units of the Nidan Army. It produced substitute dwarven food from available resources. They finally stopped making them when too many were sabotaged by their own soldiers, whorather starved than ate their strange concoctions. At least two turned up among humans.

Finally, there is the Panultimatic Pancreatic Handyman, created by the Whirler himself and thus an artifact, unable to be copied by normal dwarves. Unlike all other known automatons, it has the capability to perform almost any task, if its eight limbs are just guided to the correct motions first. Unfortuneately, its key was lost during the Second Age. Now it sits dusty in the halls of Nida, right beside the Decamonal Council Table, to constantly remind them of their duty to return the key. At some time, a cleaning nilmerg threw a sheet over it, just before a passing sedain jolanti stomped on it. The sheet was never removed, and it is believed that the Council has forgotten all about it. A small millenial sect of secret (even to themselves, ie they do not know they are heretics) Individualist Coppers plan to somehow interest the Council in it again.

OBEDIENCE WORMS
These homunculic critters are produced using processes similar to that of a nilmerg. They look like various kinds of maggots, and hold a tiny bladder filled with a strange fluid, which greatly aids in healing, and reproduces regularily from the creatures bodily processes. They are able to repeat a simple phrase with a tiny shrill voice.

Openhandists give these worms to human tools, hidden in food - usually 'human food' which the Openhandists cunningly produces to show their 'understanding of human custom'. While it is being swallowed, the worm is Stabilized by a Tin (usually disguised as the waiter) and commanded to creep up through the nose and enter the passages there, ending up near the ear. Thereafter, it is put to sleep.

The human tool is told (as a part of their 'business agreement') to regularily appear at the a meeting place. As long as the human does so, he is perfectly safe, since everytime he will be given a strong drink for a 'human-style toast' which contains a substance which renders the worm docile. As soon as he stops turning up, the worm will awaken, and instincively do two things: slowly munch its way through the victim's skull, while extruding the healing fluid, and gratingly whisper: 'Returrn to the dwarrrves or I'll borre yourr brrrain.' 'Returrn to the dwarrrves...' until either the victim does so, or a certain period has passed, when the worm has grown very large and acquires a taste for brain substance. Then it bores through the brain. This kills the host, which in turn kills the worm, which slowly petrifies. Thus the saying: 'He who deals with the Dwarves, his brain will turn to stone'.

Of course, the process isn't used with all human tools, only in special cases. The worms can be produced only by a few skilled Tin homunculist crafters.

"The Owl and the Pussycat went to sea, in a beautiful pea-green boat..."
>From "The Owl and the Pussycat" by Edward Lear

Erik Sieurin
bv9521_at_bhs.utb.hb.se
Bodagatan 39, 2 tr
50742 Bor=E5s
Sweden
033/141731


Powered by hypermail