>What I'm proposing is something akin to the Cthulhu Mythos-skill in CoC.
>Let's call it, for lack of a better term, the Illumination-skill
>(ta-da!). This starts at 0%, and can only be raised through the given
>ways: being posed Illuminating questions and understanding them.
Which is how it operates currently although not explicitly.
>The
>understanding, I feel, must be left to the individual GM and player(s).
>That is, they must agree upon whether a given character has understood a
>certain Riddle. If the character "successfully" understands the Riddle,
>his/her Illumination score is raised by a certain amount.
Easier said than done without guidelines.
>Note that this also allows for
>involuntary Illumination, which I think is possible although rare.
All Illumination is in essense involuntary. If one is purposely striving for it then the chances of becoming illuminated are less.
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