Waertagi, castes&magic

From: Jean.DURUPT_at_st.com
Date: Fri, 6 Mar 1998 17:43:30 +0100


Hi all

+Waertagi

When the Closing swept the seas, some waertagi went down Magasta's pool. It was a desesperate move since they didn't know if their ship could whistand the descent, but they knew that their travel on the Ocean of Eternal Return would last less than a century even if they had to drift with the currents.
All they had to do, was to follow the fireberg route and survive.

Once they came back to the surface, they discovered that a great curse prevented to go from the coast to the high seas. That's why they remained hidden from the land lubbers.

Once they managed to learn the open seas ritual, they began their search for Brithos. It is true that they want to have a discussion with Zzabbur about the Closing, but they need the drydocks in order to repair the dragonships.

The Vadeli search for Brithos too. They want to have a discussion with Zzabbur about the sinking of their land (and the death of all the blues and all the red), but the way to Brithos is the first step toward the blues (Dormal who sidestepped the Closing, later found the Red Vadeli Islands).

Since it is dramatically important, IMG Brithos is still inhabited by Brithini.

For the moment, the Vadeli and the Waertagi are allied. The Waertagi will slaughter the people who discover the way to Brithos in order to prevent the Vadeli to find the blues. But as Peter pointed out, it will fail, since the Vadeli are the masters of double-crossing.

+naval warfare by the Waertagi

When they fight surface foes, the Waertagi usually use their fastships to herd the ennemy ships toward a precise location where a monster from the deep waits. The monster can be a whirlpool, a watersprout, a tidal wave or more conventional monsters (a giant squid + sharks is my favourite).

They herd their ennemies by destroying the rudders (or killing the helmsman) and damaging the sails. Then, when the ennemy ship can no longer navigate, they manipulate the sea currents to bring their ennemies to their doom.

The waertagi marines engage in hand to hand combat only when they fight undersea ennemies, such as mermen, sea trolls or sea monsters. Boarding action against surface vessels is rare (for the Waertagi who kept their dragonship), because once land-lubbers see their ship captured by a (huge and nasty) sea monster they usually surrender.

+Malkioni castes and magic

Nick Brooke accuses me of having a PC from Castle Coast. If he had read what Sandy wrote in v5#458, no doubt he would have accused him of having all his PCs from there <BG>.

My idea is that the traditionalist Hrestroli (ie Castle Coast) allow every caste to do basic magic in order to do their alloted duty in life. Since boost range (a typical soldier caste spell) needs range to be effective, I gave the soldier caste all the basic arts (ie intensity, range and multispell).
I even considered giving the basic arts to the farmer caste since sense sheep is better with range than without, and it is clearly within a farmer's duty to use it when a sheep is lost. Only a wizard or a knight may use high magic (ie summoning, using the secondary arts).

The Rokari think that only the wizard caste should do more than intensifying the magical effect.

The Loskalmi (idealist Hrestroli) think that only someone with a strong mind and soul (ie knight caste and up) should do more than intensifying the magical effect; and that untested people (ie farmer caste) should not manipulate the magical effect.

Peace

        Jean


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