Game Mechanics:
1) Fumble tables
I want to write new and improved, and amusing fumble tables that are
also realistic (in game terms). For spell backfire and for weapon
fumble especially, and I wondered if anyone out there has done such a
thing already and/or got any ideas
2) This Glassword thing, 25% reduction on hit and parry. I think the
wielder would have less of a penalty because of not having merely to
rely on sight. They also rely on feeling the weight of the weapon,
whereas the opponent cannot. So I suggest -10% on Hit %. I love the
idea of magical oddities however :)
3) What would cause all races to band together to prevent a sentient
soul being fused into a sword to make it magical? If the creators of
the sword had a roving vaccuum that sucked up random sentient souls
on their way to whatever place they go to after death. (The creators
of this somehow being immune I would suppose) After a few heroes from
each race were lost this way, they'd all start to get annoyed.
However for the destruction of machine city I much prefer the idea
that the dwarves duped everyone. I think i read this here on the
digest? It was a dam fine story/idea wherever I read it
Oops, had to fit in a Gloranthan myth idea there :)