Phillip Hibbs asked for magic items:
- A bucket; when water is poured from it, it flows uphill rather than down
(if there's a slope).
- A sword that, oddly, can't have Bladesharp cast on it but can have
Bludgeon. Or vice versa.
- Clothes that change texture periodically. (Snazzy for trolls, though)
- A "live" foxtail or fur (doesn't become stiff, keeps growing hair).
- Banners or flags that flap even when there's no wind. Or flap depending
on the wind in a specific location (such a flag in Pavis might, say, fly
according to the winds at Boldhome). (Nice for storm cults, though)
- A Detect Substance fetish that detects alloyed Gold and Lead, and only
alloyed Gold and Lead.
- An hourglass that pours "up."
- A necklace that grants mastery in Oratory in languages you don't know.
(It's gibberish, but very _convincing_ gibberish!)
- Gloves that reverse handedness, as long as both hands are functional.
- A single location piece of armor that offers random protection each
round (roll a d8).
- An icicle that won't melt.
- A rope that can suspend itself in the air (the "Indian rope trick")
until any additional weight is put on it.
- An arrow that, when striking, instantly heals the damage it inflicts
- so if you roll 5 damage, it instantly heals 5 damage. (Tricksters
would love it).
- A coin that randomly and frequently transmutes from one metal to
another.
- Coins that magically change to show a succession of rulers, or that
have depictions of key battles and other scenes that animate, when
you put 1 MP in them. (Good lunar item) Or coins that reflect the
phase of the moon -- the coin's metal darkens on one side to reflect
the phase.
- A troll maul with fabulous and amazing powers (something really sick --
a powered runespell, or a Sever Spirit when criticaling, or something)
that can only be used by a duck. (Hmm. If the duck held it, and the
troll held the duck...)