A while ago, I asked about the 6 Great Steeds of Prax, and the 22 Lesser Steeds (mentioned in _King_of_Sartar_). No-one answered, so I thought I'd make something up.
I know least about Eanjak (mentioned in Drastic #Prax, maybe?). Any clues?
The 6 Great Steeds of Prax
Bison Sturdy, unstoppable, much like their riders, who have an exceptional fondness for the cult of Storm Bull. Rumours of a bisonburger concession in Pavis are untrue. Bolo Lizard Ridden by the Bolo Lizard Folk of the Ten Independent Nations of Prax. The lizards have long, thin necks and long, thin legs, so it's not surprising that anyone who chooses to use a bolo while astride one has to be an expert. High Llama Their height gives their riders an enormous advantage in combat, and these are the most feared of the steeds of Prax. Often, the owner will keep all his or her possessions on the beast, and stay astride for weeks at a time. This may be because most tribes have no ladder. Impala Numerous, fast-breeding, small and agile, and that's just the riders. Though they are rumoured to be able to attack from the safety of distance using bows and arrows, in practice they normally do this shortly before disappearing before an onrushing stampede of bison. Rhino Ridden by one the Ten Independent Nations. Though rumoured to be short-tempered, in fact the rhino is at least as intelligent as any other beast, and is well served in combat by its armoured hide. However, a Rhino Rider's attempt at Peaceful Cut is rarely successful. Sable Essentially a larger form of the impala, a sable rider has a special form of saddle that sits much further back on the beast than is necessary with other steeds. The necessity for this is obvious once you've seen one.
The 22 Lesser Steeds
Auroch Smaller and stringier than the type of cow herded by the Pol Joni, and more able to run away, this is the native Praxian breed. It has never been popular. Bellow Beast Easily found by following the distinctive cry, though the effort is usually wasted. Unable to carry much because of its spindly legs, and a slow runner because of its long weak neck, if cornered the bellow beast bursts into tears. Not much meat, either. Brontosaur Herds of Brontosaur wander nearby Dragon Pass, and some have been seen by Praxian nomads, who are normally quite surprised by this. After they work out how to actually kill a brontosaur, a lot of very fat nomads can be seen sleeping in the long grass, and the clan can then take a year or so off from hunting and develop other aspects of their culture. Chaos Herd Normally seen only after a misguided attempt to gain divine help at an oasis, these beasts are left well alone unless they threaten to lead their wake of destruction over the lifegiving oasis. Then you can hear many shamans going "Shoo! Shoo!" and "Down, Shep!" Clawfoot A single herd of these wanders the plains, leaving some much more threatening-seeming footprints. The wise nomad recognises these for what they are, and follows; the unwise takes them for a herd of giant eagles, and goes the other way. Cow Herded by the Pol Joni, so shunned by everyone else. Deer Too small for most nomads to ride, but too large for the pygmy impala riders, these animals are sometimes seen in the company of the Silver Deer. Demibird Ridden throughout Dragon Pass by Dragonewts, wild herds of demibirds are sometimes seen in Prax. There isn't much meat on them though, and they are very difficult to break to the saddle. Eanjak Sons of Genert, now rarely seen. Goat Herds of goat are most often seen in the less flat areas, such as Tada's High Tumulus, Dwarf Knoll, and the gorge sides between Agape and the Zola Fel River. They are often followed by bands of broo, for obvious reasons. Herd Man Only ridable by pygmies, too slow for transport, not much meat on them, only one stomach each. Pretty hopeless, really. Horse Ridden by the Pol Joni, who are the only nomadic tribe that do not eat their steeds (or ride their herds, whichever). Ridden AND eaten by the Pure Horse Tribe, who are not to be found any more. Longnose The noses of these beasts are specially equipped for pulling branches off trees, so they aren't often seen on the chapparal of Prax. Lost Herd These beasts are rarely seen, possibly because their humps enable them to wander for long periods over the desert without stopping for food or water. In consequence, they don't really care where they are. Herd Morocanth Though Morocanth are normally respected as fellow-nomads, there has been an occasional accident with a "fix INT" spell, resulting in an adequate herd beast. They are normally seen in ones and twos among the herds of the more agressive clans. Nosehorn A bit too much like a horse for anyone to take seriously, when a herd wanders past, it is used like any other till it goes its own way again. Ostrich Ridden by the Ostrich Riders, one of the Ten Independent Nations. Sometimes herded by other tribes, but ridable only by pygmies. Farmed in Sun County, and you can buy shares in the farms in the seedy parts of Pavis. Pig Kept by Oasis Folk for food, and occasionally ridden by a youngest son off to seek his fortune in the wide world, these are scorned by the desert nomads who are liable to mistake them for tuskers (or chaos boars), and kill them on sight. Very tasty though. Plains Elk These do prefer the cold, but perhaps their low numbers can be attributed to the fact that they are visible from MILES off, because of their enormous and distinctive head ornaments. Sky Herd When Prax was a dense forest, a herd of beasts with long necks nibbled the high leaves of the trees. When Oakfed burned the forest down, they stretched their necks so far that they ended up in the sky. Or so my grandma told me. Unicorn Ridden by the Unicorn Women, an Independent Nation. Fast, intelligent, armed in their own right, and untamable. Best left alone. Zebra Ridden by the Pavis Survivors, and (though easily mistaken for horses) tolerated because of their disguise of stripes. Strangely though, if they are captured, sometimes the stripes come off.
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