Re: The Glorantha Digest V5 #525

From: JeffJErwin <JeffJErwin_at_aol.com>
Date: Wed, 8 Apr 1998 09:22:39 EDT


Sandy wrote (to my earliert post):

<< 1) Because magic is not exclusively a force for good. There is healing magic, but also disease spirits. There is fertilizing magic, = and
there is a Goddess of Drought. There is the handy Kill Rats spell = (i.e.,
Disrupt), but there are also occasional rats with full human intelligence (try to imagine how much that would suck). Who would argue that because modern soldiers have tanks and airplanes that the experience of modern war is somehow "better" than a hundred years ago? If anything, your chances of survival are much less.=20

Who's the bastard supporting these gods? Keep in mind humans spend time worshipping helpful deities. Of course, this worship thing could be unrelated to the power of a god or spirit... I realize malign forces can drain POW from others, but...

        4) Even when used properly, magic is not that much of an advantage over not having magic. Think of your everyday life. Now, imagine that you had your INT worth of spirit magic. What would you pick? Assuming an INT of 18 for the average Digester (why not?), I'd personally go for Heal 6, Disrupt (to kill annoying small animals), Detect Car Keys, Countermagic 4 (if the other Digesters have magic, = I'll
_need_ this), Mobility 3, Ignite, & Extinguish 2. Well, that fills up = my
brain. [snip]

Useful spells all. I would use Countermagic 4, Coordination 2 (I'm clumsy), Befuddle (2), Second Sight, Bind Magic Spirit...not sure how much INT I have. If a Remember Fact/Where I put something spell existed I'd use it constantly.

        5) In Gloranthan terms, we _have_ magic on Earth. We can psyche ourselves up for feats of sport or derring-do, in a way that would require a Gloranthan to cast a spell. We can concentrate and ignore the pain. We can feel the pain of a loved one over a distance. Etc. etc.=20
>>

In effect, you are saying that the magic of Glorantha is an extension of the emotional, intuitive preception we have. OK. So 90% in a skill -is- magic. But would a spell be required? Doesn't this undercut the capacity of even idiots to persevere? They would a low distribution in Glorantha if this is true. My earlier reply to Dave (I have noticed that one seems to reply to one post and another appears refering to a previous... an odd sense of Time. Nonlinear...  possibly like the Godtime? nevermind) listed a few spells that I thought might make sense to balance the adventurer's choices of spells against what the farmer fills his INT with.

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