Hyalorings, Resurrection

From: Jeff Richard <jrichard_at_cnw.com>
Date: Tue, 21 Apr 1998 11:37:11 -0700


Joerg writes:

>Jeff Richard agrees with David Dunham on the Hyaloring triarchy. In case
>noone noticed, so do I.

Yeah team!

>>The Hyalorings are one of many bands of Orlanthi who left
>>Kethaela to settle in the empty frontier lands of Dragon Pass.
>I guess as a clan group prone to breed excellent horses, the increasing
>Malkioni influences in Heortland exerted more pressure on who was
>allowed to ride horses (and where) that they felt threatened. Or maybe
>their practice of mounted archery was banned?

Or even more simply maybe other clans were intruding on their pasturage and so they left to resettle. Maybe they didn't want to pay tribute to the King of the Hendriki so they just off and left. The opening of Dragon Pass made simply leaving Heortland an acceptable solution to problems of land pressure, losing wars, political differences, etc. Almost like the remarkable emigration of the Heortlings in the early First Age.

>>The Berenethtelli were not "Orlanthi sun worshippers". In fact,
>>there never were "solar Orlanthi" - not even during the Gbaji Wars.
>>There were "old Orlanthi", followers of the "New Storm", and those
>>enlightened mercenaries who decided to follow the new God of Light
>>Daysenerus. None of these groups can rightfully be called "solar
>>Orlanthi".
>Why don't you call the followers of Daysenerus "solar Orlanthi"? Not
>solar, or not Orlanthi?

Not Orlanthi. Not really traditional solar either.

>>Furthermore, there were Berenethtelli who survived the Theyalan
>>Wars and even the Gbaji Wars. The most famous of them was Harmast
>>- who was descended from the guy who lit a fire to the whole feud
>>between the Heortlings and Lokamayadon.
>Were they living in small exile groups tolerated by larger tribes in
>their lands? Did they have a permanent "guest settler" status among the
>tribes which sheltered them (i.e. didn't exterminate them)?

I'm sure that there was a wide variety of social arrangements. In some cases, they just settled in isolated areas under the protection of a friendly tribal leader - as per Vanak Spear stead.

>How did the Hendriki gain their name? Like the Pol Joni, derived from
>their founder?

That is the claim in RQ Companion, although that may not be completely accurate.

>>Actually, I suspect that it is a LOT less than that. Perhaps
>>more like three or four resurrections per year, if that. Any
>>resurrection is BIG news.

OK - I think the resurrection spell in RQ is bogus. I strongly believe that the resurrection of the departed is very rare and requires (in the Orlanthi tradition) the involvement of a Chalana Arroy healer in a heroquest (although not necessarily what we would recognize as the traditional LBQ). I realize that this conflicts with many of your games and if so I suggest you simply ignore me on this one. If you need to have resurrections available so that players don't permanently lose their beloved characters then have resurrections available. Personally, I let the buggers die. And as David Dunham can attest, they sure can die impressively.

Jeff


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