SLBQ structure

From: Jane Williams <jane_at_williams.nildram.co.uk>
Date: Wed, 22 Apr 1998 19:28:25 +0000


I said:
>But the Umath's Camp structure is set up for guarding and supporting a
>"secret place". It's for stationary quests, not ones that take you
>running all around the lozenge.

And Peter said:
> The Short Lightbringers' quest is also known as the Stationary
> Lightbringers' quest according to KoS p155.
Surely that's because in the mundane it stays in one place? The full LBQ involves you in physically travelling to the far west: it takes years. The Stationary version does all the travelling by ritual rather than actual movement. So it's Shorter (in time), and Stationary.

> I will dispute the notion that Umath's Companions are good only for
> stationary quests.

Sounds good so far.

> Looking at the origin of the Ring, I see that it is originally used to
> convince herdmen to hand over their herds.
But where in the world do you get that from?

> Since the Ring is now used for much more than that,
Apart from the reference in Kallyr's Comapnions, I wasn't aware that *this* ring was used "now" at all.

> Looking at the report of the Orlanthi, I see there are _two_ sources
> for the clan councils. Which one is right to bring peace and
> prosperity to the clan?

But both are trying to fulfil the same function, if by different means. There is a huge difference between travelling to retrieve something, and guarding a secret stronghold.

> We are also told there is a conflict phase when a polluted icon is
> destroyed (as per KoS p155). Strangely enough there is no similar test
> in the description in KoS 165-169.

Surely this is a matter of how ritualised you want the quest to be? I'd equate the destruction of an icon with a very ritualised (and safe!) destruction of the Devil. The "summons of evil" would be a step up (which is what I think Kallyr did), and actually, literally, summoning the genuine Devil would be the ultimate (in both depth and stupidity).

>>Why on earth would she want to depart that far from the known "path"?
>>Isn't an LBQ hard enough?
> 'Argrath changed that. He discovered that... the participants
> are left some options for originality and creativity,
> Is it too much to propose that Kallyr was the one who made this
> discovery ...

Come to think of it, after inventing the Brown Dragon ritual entirely from scratch, it sounds like exactly what she and her team did. Good point. Just clear up your sources for the mobile Umath's Camp and I'll be convinced. But that will take some doing!

> Dropping out the Trickster might have been an experiment to avoid
> betrayal but I think that the effort was mistaken as the Cook betrayed
> her.

In the Umath structure there is no Trickster to drop, anyway. And the betrayal is a required part of the story. But I like the idea that the reason for the Foodman being missing is that he betrayed her: whoever he was!

Jane Williams jane_at_williams.nildram.co.uk http://homepages.nildram.co.uk/~janewill/gloranth/


End of The Glorantha Digest V5 #552


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