Ressurection

From: Michael Cule <mikec_at_room3b.demon.co.uk>
Date: Wed, 22 Apr 1998 17:46:38 +0100


In message <199804221326.NAA14898_at_chaosium.com>, The Glorantha Digest <owner-glorantha-digest_at_chaosium.com> writes
>If you want to put the possibility of the big R in your campaign, play up
>the heroquesty part. Even the terribly simplified spell description says
>that the priestess has to defeat the deceased's soul and bring it back tot
>he land of the living. This could mean confronting a warrior and dragging
>him from the gates of Orlanth's Hall, fighting minions of TyKora Tek for
>the soul of a woman or a child, and who knows what all bizzare encounters
>she would have trying to resurrest a non-Orlanthi. (A Sun domer? A Pavic
>worshipper? A Praxian? A Pentan? A Lunar?) How would she know where to
>look for their soul? Could she even get there?

Umm, I suggest that you have a look at WHAT HAPPENS WHEN YOU DIE in KoS. According to this, the soul hangs around the body for an entire week changing slowly into a pure spirit before doing a double patented backflip thorough its own skull and onto the Plain of the Dead to join the long shuffle off to the halls of Daka Fal.

That suggests to me that for the first week at least any Ressurection spell is going to be a very minor Heroquest if its one at all. All you've got to do is persuade the spirit to turn back and re-enter the body. (This should get harder as the week goes along.) After that it becomes something rather more serious.

(Was this description written with the RQ spell in mind? Tough! It's there now.)

Powered by hypermail