>Adam Betteridge asks:
I'm running a game set in twelfth century Pithdaros. My Pithdarans range from a Mediterrenean complexion through to deepest brown. They arrived as [Invisible] God-fearing warriors to battle The Evil One, but the Wars of Arkat, their Saint Archat, having ended centuries before, they settled down to await the next rising of sin.
I thought it dull to have them totally assimilated with the rest of the West, but I wanted their differences to be somewhat subtle. We have village churches, and we also have folk traditions similar to Vodun and Santeria. Topped off with a host of secret societies and no centralized leader, secular or religious, it's rich and complex.
The Closing keeps them hopping too.
David Millians
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