I am currently running Dragonlance SAGA (don't laugh), it too is a
'story telling, game more interested with the outcome than how it was
achieved. Everything is reverse engineered, you know generatet the
outcome then the the GM\Players describe it. Now this sounds great
but do GM's (including me) not already have enough to do without
having to take on the work that the game mechanics normally do.
DO YOU YAHOO!?
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