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From: David Boatright <aranwyth_at_yahoo.com>
Date: Tue, 9 Jun 1998 02:25:17 -0700 (PDT)


I am currently running Dragonlance SAGA (don't laugh), it too is a 'story telling, game more interested with the outcome than how it was achieved. Everything is reverse engineered, you know generatet the outcome then the the GM\Players describe it. Now this sounds great but do GM's (including me) not already have enough to do without having to take on the work that the game mechanics normally do.

DO YOU YAHOO!?
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