Much magic?

From: Bruce Richardson <brichardson_at_lineone.net>
Date: Mon, 15 Jun 1998 22:31:47 +0100


Am I the only Glorantha fan who feels there is too much magic lying around in the game. For a start, the character generation formulae generate ridiculously powerful characters (a retired soldier with 10 points of unspent Divine Magic?, barmaids in their twenties with 120% weapons skills) and I always apply these at increasing intervals as age progresses to give some balance (not to mention redesigning them to be relevant to the particular culture and to give the player - if it's a PC - some choice).  But even with that restraint applied, the amount of magic available makes every bar-fight a potential zap-fest and the streets of any city extremely dangerous.
The only solutions I can see are 1) make magic 2 or 3 times more expensive/hard to acquire or 2) substantially beef up the importance and stabilising power of City and Hearth gods. Option 2 has some interesting potential: for example, getting a license for your pub might require the installation of a Hearth Stone (or Bar?) cont aining a modified City Harmony spell. This kind of thing could make City gods much more interesting and a lot of work could be done on the varied solutions arrived at by different cities.

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