Alexy topics.

From: Peter Metcalfe <metcalph_at_voyager.co.nz>
Date: Sun, 21 Jun 1998 22:54:04 +1200 (NZST)


Alex Ferguson:

>Those are also two of the cultures for which
>Resurrection is the most mythicly significant -- in a lot of the rest of
>Glorantha, the main drawback to resurrection is that you can't get it,
>any any price.

The Praxians do know of resurrection through the cults of Daka Fal and the Good Shepherd. The Brithini have access to resurrection although the Malkioni appear not to (although this may be a third age thing). Pamalt does brings back the other members of his Necklace after receiving a mauling from Vovisibor, so some form of resurrection would be known in Pamaltela. IMO the Teshnans do not have any need for resurrection and the Kralori resurrection involves hefty bribes paid to the Officials of Hell.

>On a shameless tangent, note that some "dry stone" building techniques
>are actually _hideously_ sophisticated, using it in its most general
>sense of "mortarless". The extreme examples of this are the central
>american culturs (I think perhaps the Toltecs, don't quote me on this)
>who managed to build dry-jointed structures with _huge_ stones, so
>exactly that one can't get a razorblade between two adjacent blocks.

You are thinking of the Incan City of Machu Picchu in South America.

>Exactly how they did this is up there with concave-hollowed granite
>vases and crystal skulls, needless to say.

Not true. The trick is to chip away the bits that don't fit.

>Obglorantha: let's have them all there, or some yet more whacky variant!

I think either Teshnos or Maslo would be suitable. However there would be some problems with situating it in Maslo: the Mother of Monsters stomps on every Elamli City whereas the Flanchi are more inclined to use scorched earth as defensive terrain.

End of The Glorantha Digest V5 #663


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